Saudi GFX is a project funded by the US Embassy in Riyadh
Webinars open to the public.
A panel of judges decide which two teams move forward.
The two winning teams go to the GDC conference, all expenses paid.
The two winning teams will fly to Purdue University for four weeks of masterclasses, all expenses paid.
The two winning teams will complete their projects with coaching via monthly online workshops.
- Teams of six compete for a chance to join the SaudiGFX incubator program
- Each team develops original game idea. Either:
* Finish game and release game to market
* OR
* Create vertical slice publisher pitch
- Learn how to operate a successful studio
- Focused on teamwork, monetization, market realities
- NOT focused on technical game making skills
- How to build successful teams
- How to build successful products
- How to build scalable teams that last
- How to work in diverse teams
- Create games that celebrate the Saudi/MENA region and its people
- Create games that celebrate free expression and women's empowerment
- The program begins with six webinars that are open to the public.
- Participants mix and mingle to assemble a team of six members
* Six team members: no more, no less
* Gender ratios of 3:3 or 4:2 are acceptable
- The teams work together to create a PITCH PACKET consisting of:
* A slide deck promoting their game idea, and their team
* A video of the team making their presentation
* A small prototype of their game's core mechanic
- Pitch packets are submitted via the Submit Via Purdue Online Learning Portal
- If you do not have a passport APPLY FOR ONE NOW (it takes weeks to receive)
- A panel of judges from the US and Saudi Arabia will judge the Pitch Packets according to...
- GAME criteria:
* Defined target market
* Product differentiation within that market
* Identifiable Unique Selling Points (USP)
* High potential market viability
* Monetization model
* Marketing plan
* Game highlights an aspect of the Saudi/MENA region
* Game highlights an aspect of freedom of expression and/or women's empowerment
- STUDIO criteria:
* Production, project management, and progress tracking plans
* Interpersonal conflict resolution plan
* Industry-standard plans for digital asset and source code management
* Development pipeline plan
* Industry-standard plans in place for digital asset and source code management
* Defined quality assurance (QA) protocol
* Indication that team can scale up team size in the future as needed
* Indication that team are capable of completing the game they proposed
* Team has either a 3:3 or 4:2 gender distribution ratio
* Evidence that team has gender diversity and a plan to protect all team members from being marginalized or otherwise underutilized
- TWO TEAMS WILL BE SELECTED TO MOVE TO PHASE TWO
- The two winning teams from Phase One
- Twelve individuals total: two teams of six people
- Fly to San Francisco
- Attend the 2025 Game Developer Conference (GDC)
- Visit game companies
- Attend the Game of the Year Award Ceremony
- All expenses paid
- Twelve individuals total: two teams of six people
- The two winning teams from Phase One
- Four week-long Masterclasses
- Led by four different industry professionals
- Both teams work intensively on their games
- Work in the Purdue Games Innovation Laboratory
- Weekend field trips
* Indianapolis 500
* Indiana Dunes National Lakeshore (weather permitting)
* Game studio (TBA)
- All expenses paid
- Monthly mentoring meetings
- Teams continue to work on their projects
- FINAL GOAL
* Release game to market
* OR
* Create vertical slice publisher pitch
- Project ends
Webinar Series With US Game Industry Professionals
December 16, 2024 - January 20, 2025
All webinars at 7:30PM Riyadh Time
Zoom Meeting ID: 920 353 7573
Webinar 1 : December 16, 2024
Introduction, Brainstorming and Monetization
Webinar 1
View at Purdue Online Learning Portal
Webinar 2 : December 23, 2024
Cultural Elements as Game Mechanics
Webinar 2
View at Purdue Online Learning Portal
Webinar 3 : January 6, 2025
Game Narrative Design
Webinar 4 : January 13, 2025
Game Production and Project Management
Webinar 5 : January 16, 2025
Game Development Pipelines and Enterprise Processes
Webinar 6 : January 20, 2025
Pitching Your Game and Studio
Pitch Submission : January 23, 2025
Final Pitch Submission
Submit Via Purdue Online Learning Portal
WhatsApp Groups
WhatsApp GFX Announcements WhatsApp GFX Network
Purdue Online Learning Portal
All Saudi GFX Program speakers are seasoned developers with deep experience in the games industry in the US and around the world.
The program assumes participants will have a variable degree of game development experience. It is not meant to be a comprehensive program that teaches everything one needs to know to make games.
Each team should have at least one: Designer, Programmer, Artist, Producer, and Audio. A team can have multiples of these roles or an individual who does more than one, but every game team needs at least these roles filled.
Program topics are not focused on specific competencies (e.g. programming, animation, optimization, etc.) but rather on how teams work together to get games SHIPPED and to make sure they SELL!
Introduction to the program.
Speaker : David WhittinghillExercises for creating interesting new ideas - that sell!
Speaker : David WhittinghillEstablishing your monetization strategy early.
Speaker : John SzederExploring how elements of culture can make compelling game mechanics.
Speaker : Deborah ChantsonNo events for holiday break.
Game narrative and storytelling within and across cultures
Speaker : Jennifer CampbellMaintaining schedules, project focus, and team cohesion.
Speaker : Erin CookGame developers never develop alone. Practices and technologies that keep teams organized.
Speaker : Chris DonleyStrategies for perfecting your project pitch to SaudiGFX and anywhere else.
Speaker : TBAFinal submission of your team's pitch. Pitches should be uploaded to the Purdue Online Learning Portal
Closing remarks for the webinar series. Q&A.
A panel of judges from the US and Saudi Arabia will judge the submitted pitch packets.
Two teams will go forward to Phase II. The winners will be announced at this time via the WhatsApp GFX Announcements channel.
No, but somebody on your team does. Every team needs a programmer, artist, and designer - all of these roles are technical You can however serve effectively as the project's producer or writer/narrative designer without strong technical skills.
No. The greatest risk to a game's failure is not technical but logistical and/or interpersonal. The Saudi GFX program is specifically focused on providing you the training to function in team environments, as this is how nearly all successful modern game teams exist.
Team gender distribution can be either a 3:3 or 4:2 ratio. As in question 2 above, working effectvely in diverse teams is required to make a modern game. A game team is composed of specialists (e.g. artists, programmers, designers, etc.). Gaining experience working on teams with diverse backgrounds is essential in being able to utilize each team member's capabilities to their fullest.
Yes. However your team may need to add additional members to mirror the gender distribution of the program (e.g. 50/50, 75/25, 60/40, etc.)
Yes! Teams will be established by the SaudiGFX project leads. All efforts will be made to ensure that these project teams have all the required skill specializations while reflecting the program's gender ratio.
Yes. The reasons are both educational and practical. An important goal of the program is to establish companies in the Saudi/MENA region that will provide new jobs in game development; a studio that can only function at a small size does not fulfill this program objective. Teams cannot be larger than six simply because the program is quite expensive and is budgeted to fund a maximum of 12 participants in total.
Yes.
All ages can attend the webinars, but to be eligible for Phase II, every team member
No.
At present there are no plans to run this specific program again. BUT, if the program is successful and there is sufficient community interest the Embassy will examine the possibility of offering the program again in future years.
Not at this time. However depending on the program's success and community interest, an under-18 program may be considered for future sessions.
help@saudigfx.org or visit the WhatsApp GFX Network.